http://bugs.winehq.org/show_bug.cgi?id=13256
Summary: Age of Mythology graphical regression in WINE 1.0rc1 Product: Wine Version: 1.0-rc1 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: cwadge@gmail.com
Created an attachment (id=13095) --> (http://bugs.winehq.org/attachment.cgi?id=13095) Composite screenshot showing graphical regression vs. previous WINE build
Certain textures and 2D overlays are missing their usual bilinear filtering in Age Of Mythlogy (and probably in other titles using the Warcraft III engine). This makes them look ugly and jagged next to textures that are correctly filtered. Attached is a screenshot contrasting the previous behavior in WINE 0.9.5.x (left) and the current behavior in WINE 1.0rc1 (right) when rendering the same scene. You can see the small rock textures in 0.9.5.9 (left) are smoothed with bilinear filtering, as is the black fog of war. In 1.0rc1 (right), the fog of war is checkered and unattractive in appearance.