https://bugs.winehq.org/show_bug.cgi?id=43415
--- Comment #16 from Jactry Zeng jactry92@gmail.com --- (In reply to lizhenbo from comment #15)
Created attachment 69579 [details] WINEDEBUG=+d3dcompiler,+hlsl_parser log
I executed with WINEDEBUG=+d3dcompiler,+hlsl_parser wine chrome.exe
Is this relevant? --snip-- 026c:trace:d3dcompiler:compile_shader Compiler messages: 026c:trace:d3dcompiler:compile_shader "C:\fakepath:41:8: error: syntax error, unexpected KW_CBUFFER\n" 026c:trace:d3dcompiler:compile_shader Shader source: 026c:trace:d3dcompiler:compile_shader "# 1 "C:\fakepath" 1\nstruct VS_OUTPUT\n{\n float4 dx_Position : SV_Position;\n float4 gl_Position : TEXCOORD2;\n float4 v0 : TEXCOORD0;\n float2 v1 : TEXCOORD1;\n};\n\n#pragma warning( disable: 3556 3571 )\nfloat4 vec4_ctor(float x0, float x1, float x2, float x3)\n{\n retu"... --snip--
Does the native d3dcompiler help?