https://bugs.winehq.org/show_bug.cgi?id=43780
BieHDC byi5000@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |byi5000@gmail.com
--- Comment #10 from BieHDC byi5000@gmail.com --- Created attachment 59441 --> https://bugs.winehq.org/attachment.cgi?id=59441 Screenshot from Wine-2.18-staging
the brightness buffer is repeatedly down-sized and blurred up to 1/16th of the original size, then upscaled again several times until it reaches back half its original size. - http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
When you look at the screenshot, you can see that the blur of the tiles is applied, but the scaling is wrong. if you look at the screenshots some posts above, it looks like the wine shader is twice the size of the windows output.