http://bugs.winehq.org/show_bug.cgi?id=20799
--- Comment #58 from Raymond superquad.vortex2@gmail.com 2010-05-08 08:38:23 --- (In reply to comment #56)
Thanks Chris & Raymond! As per Raymond, there isn't much to do for me and only proper way should be, that wine in case of OpenAL where game requests HW acceleration wine replays "sorry, i don't have one, but go with SW...(fallback to SW)"?? Am i correct?
which enables "full" audio
acceleration when ALSA doesn't have mmap. Before then, a device without mmap automatically fell back to "Emulation" for audio acceleration.
Unfortunately it seem that none of wine developer have a sound card which support hardware acceleartion (e.g. Sound Blaster ! Live, ...
Standard Hardware acceleration : enable secondary buffer but disable any vendor specific acceleration such as EAX
alsa driver support mmap is not any hardware acceleration , hardware acceleration is the secondary hardware buffer
i.e. the sound card have to support 16 voices and hardware volume control for each voice
http://git.alsa-project.org/?p=alsa-tools.git;a=blob;f=hwmixvolume/README