https://bugs.winehq.org/show_bug.cgi?id=39583
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |focht@gmx.net Resolution|--- |DUPLICATE Summary|Fallout 4 crashes on start |Fallout 4 crashes on | |startup, reports 'Direct3D | |10 is not supported on this | |GPU with the current shader | |backend' (needs support for | |Mesa OpenGL >= 3.2 core | |profiles, Shader Model 4)
--- Comment #2 from Anastasius Focht focht@gmx.net --- Hello folks,
dupe of bug 38648
--- snip --- trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "Mesa DRI Intel(R) Haswell Mobile ". trace:d3d:wined3d_adapter_init_gl_caps GL_VENDOR: "Intel Open Source Technology Center". trace:d3d:wined3d_adapter_init_gl_caps GL_VERSION: "3.0 Mesa 11.0.4". trace:d3d:wined3d_parse_gl_version Found OpenGL version 3.0. --- snip ---
Regards
*** This bug has been marked as a duplicate of bug 38648 ***