http://bugs.winehq.org/show_bug.cgi?id=18706
--- Comment #3 from NSLW lukasz.wojnilowicz@gmail.com 2009-06-04 07:17:35 --- (In reply to comment #2)
Yes patch from attachment (id=20483) and (id=20484) on Wine-1.1.22 do fix this issue. There is no more
fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glGetTexImage() @ surface.c / 210
I would like to notice that these patches are causing segmentation faults and unhandled exceptions in: Fallout 3 Bioshock The Sims 3
I posted my configuration in comment #162 of that bug