https://bugs.winehq.org/show_bug.cgi?id=30801
--- Comment #19 from Marcin kaktus9@gmail.com --- since there's been no activity here for a bit i though i 'll share my understanding of the problem if i were to guess i'd say fixing err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindFramebuffer() @ context.c / 72 should probably fix the rest as its the most prominent error and everything else will probably just go once this is corrected