http://bugs.winehq.org/show_bug.cgi?id=26967
--- Comment #3 from machete aeneas@q-mail.me 2011-05-27 08:48:37 CDT --- (In reply to comment #0)
As expected patch db8d681a5b088b3b0dd58c6952086891f6bbb4f5 broke water rendering in StarCraft 2 with ARB shaders. The water is now black again.
This can be reproduced with e.g. the Agria Valley map on highest graphics. I think especially the shaders are important here. As far as I remember the important thing in SC2 is that the result of RCP(0.0) * 0.0 gives 0.0.
Reverting the patch fixes SC2. I'll give GLSL a try.
btw: is there a way to revert that patch?