https://bugs.winehq.org/show_bug.cgi?id=47817
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #65878|0 |1 is obsolete| |
--- Comment #25 from Paul Gofman gofmanp@gmail.com --- Created attachment 65913 --> https://bugs.winehq.org/attachment.cgi?id=65913 Test patch
(In reply to wineuser from comment #24)
Could you please run that with both patches applied and WINEDEBUG=+winstation,+win,+wgl,+d3d11,+d3d9,+d3d,+seh,+loaddll, and attach (compressed) full output.
See attachment. I ran it with virtual desktop enabled. Let me know, if you need another one with virtual desktop disabled.
I've tested TERA with Gameforge by now. I could reproduce original crash with plain Wine. It starts and works just fine for me with workaround from comment #22 and also with the patch from comment #23 instead of the workaround.
I am attaching a bit updated patch instead of the one attached to comment #23, but I don't think it should make any difference here.
So something is working different on your site. Can we do a few things to try to sort it out?
1. Could you please describe if you have any specifics in your host setup, like multiple monitors?
2. It looks strange that you have the original problem with the newer fix. Can you please take a latest git upstream Wine without any additional patches, apply the patch from this comment and also the one (which will add a few additional log messages, replacing the logging patch from Comment #21) which I will put to the next comment, fully rebuild Wine (as the patch touches different components), and try this way? And double check that you are using the rebuilt Wine?
If you still have the issue, could you please attach WINEDEBUG=+winstation,+loaddll,+seh,+win,process,+d3d log?
I've also tried to apply the patch from comment #23, but that leaves me with the initial issue, again (nothing happens after clicking the "Play"-Button in the launcher). Do I have to apply this patch together with the first one?
No, please disregard the first patch (I already marked it obsolete). While it may be helping to start something it is not doing a correct thing as I figured out later and testing it seems not particularly interesting in its current form.