http://bugs.winehq.org/show_bug.cgi?id=15603
--- Comment #3 from James Hawkins truiken@gmail.com 2008-10-12 21:25:00 --- commit f71fdecdc79177c4add5b2f02e90413ba10593da Author: H. Verbeet hverbeet@gmail.com Date: Tue Aug 19 17:49:07 2008 +0200
wined3d: Move creating a texture id from PreLoad to BindTexture.
This is consistent with BindTexture in basetexture/texture/etc. and has the added benefit that it makes LoadLocation work properly.