https://bugs.winehq.org/show_bug.cgi?id=33247
Aron Schatz aronschatz@aselabs.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aronschatz@aselabs.com
--- Comment #19 from Aron Schatz aronschatz@aselabs.com --- I'm having this bug happen on 1.7.53-staging.
Excerpt:
fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented! fixme:dbghelp:elf_search_auxv can't find symbol in module err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead. fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33f2a0 fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33f2a0 fixme:process:GetLogicalProcessorInformationEx (3,(nil),0x33ef44): stub \StarCraft II\Versions\Base38215\SC2.exe: ../nptl/pthread_mutex_lock.c:364: __pthread_mutex_lock_full: Assertion `robust || (oldval & 0x40000000) == 0' failed.
I've noticed it happens most of the time when playing in game and there's alot of action going on. The game stutters, then crashes. It happened after a game (in the menu) once, though.
It happened to me after the new 3.0 patch. Let me know what other info I can provide to squash this bug. Makes playing ladder games nearly impossible.
Kubuntu 15.10 WINE 1.7.53-staging Nvidia GTX 570. Core i7-3770k.