http://bugs.winehq.org/show_bug.cgi?id=12949
--- Comment #13 from Xavier Vachon xvachon@gmail.com 2008-12-10 10:58:55 --- Created an attachment (id=17803) --> (http://bugs.winehq.org/attachment.cgi?id=17803) Log up to ingame action
At first the menu and game runs very slow for me when I am not using WINEDEBUG=-all. This line appears repetitively until I kill the process in the system monitor.
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 311
I then added some registry keys (OffscreenRenderingMode=fbo), VideoMemorySize=512, DirectDrawRenderer=opengl), and it provided the log above.
When using WINEDEBUG=-all the menu runs much faster, and in game I have various results. As Altair it is rather unplayable; I have provided a screenshot of the action before being recalled to the lab. In the lab as Desmond it runs at about 10-15 frames. Lying down in the Animus it runs fast enough. During the tutorial, it becomes unplayable the moment there are characters or buildings involved.
Q6600 @ 2.4Ghz 4GB Ram NVidia 8800GT Wine 1.1.10 / Ibex
If there is anything else you need, please tell me.