http://bugs.winehq.org/show_bug.cgi?id=15875
Summary: Half-Life 2: Scenes with framebuffer effects no rendered Product: Wine Version: 1.1.7 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: liquid.acid@gmx.net
Hi there,
this issue is probably connected to: http://bugs.winehq.org/show_bug.cgi?id=14762
Whenever framebuffer effects are used in Half-Life 2, like during the initial introsequence with the gman, the scene isn't rendered (correctly).
It's just a plane with a (changing) solid color I see during these scenes.
Probably related to the lack of hw-accelerated ARB_tex_npot support of my card. For me this looks like some texture coordinates are still in the range [0,1]x[0,1] while the texture that is bound is of type RECT and therefore needs coords in the range [0, width]x[0, height].
That would explain why the screen that is rendered is looking like it was flood-filled with a solid color.
Hardware: NV35 Driver (proprietary): 173.14.12-r1
Greets, Tobias