https://bugs.winehq.org/show_bug.cgi?id=37728
--- Comment #4 from Stefan Dösinger stefan@codeweavers.com --- Created attachment 50323 --> https://bugs.winehq.org/attachment.cgi?id=50323 Affected shader
I have isolated the misbehaving shader and attached the GLSL code produced by Wine. The constant that triggers the bad behavior is vs_lc3.
I suspect the Nvidia driver is over-optimizing something based on vs_lc3.w = 1.0, but I haven't looked close enough at the shader code yet.