https://bugs.winehq.org/show_bug.cgi?id=47817
--- Comment #3 from nkb pdot@tutanota.com --- (In reply to Zebediah Figura from comment #2)
Tera is 60 GB, so I tried to take a stab at debugging this with the more managable Matins 2.
One thing that looks suspicious is a function that tries to call GetTokenInformation(TokenLinkedToken) and then DuplicateToken() and then goes into an infinite loop trying to unwind the stack. But even with those functions implemented, it still hangs.
Possibly this is entirely unrelated to the backtrace posted. I don't get a segmentation fault at all.
I've tried running Matin2 as well - game hung, but no crashes either.
Also, here is a log from the gfservice.exe process after running TERA. You can enable it by creating a "log.conf" file in C:\Program Files (x86)\GameforgeClient with the following line:
threshold = trace
After restarting the client, the log file will be available at C:\users\username\Temp\gfservice.log.
Note also the launcher needs corefonts to be installed before the launcher is installed, or it'll crash.
It wasn't needed on my system. Maybe because I already got the fonts installed?