http://bugs.winehq.org/show_bug.cgi?id=23045
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |REOPENED CC| |gyebro69@gmail.com Resolution|ABANDONED | Ever Confirmed|0 |1
--- Comment #16 from GyB gyebro69@gmail.com 2012-10-20 04:36:27 CDT --- I reopen this bug as I'm observing the same problem with the GOG.com version of Far Cry 2. When I start a new single-player game, the game runs fine for a short period, but it quits unexpectedly within 1-2 minutes. No backtrace is generated.
'winetricks secur32' or denying connections to locate.madserver.net via /etc/hosts makes the problem go away. It seems this server is responsible for in-game advertising in certain games.
When using native secur32.dll, the game doesn't make connections to locate.madserver.net at all, only to gconnect.ubi.com. It periodically sends 76 bytes long tcp packets to gconnect.ubi.com. There are no incoming packets from ubi.com
With the built-in secur32 the game indeed uses SSL/TLS and it communicates with locate.madserver.net until it crashes. I can attach the wireshark dump if someone is interested.
Fedora 17 x86 openssl-1.0.0j-2.fc17.i686 gnutls-2.12.17-1.fc17.i686