http://bugs.winehq.org/show_bug.cgi?id=16616
Summary: Wine's D3DXOF rises an out of memory Product: Wine Version: 1.1.11 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dunerkahl@yahoo.de
Created an attachment (id=18175) --> (http://bugs.winehq.org/attachment.cgi?id=18175) +d3d only fixme
Hi, i've an application 'soldner gold edition' using d3dxof. When i use the native dll, the game loads, but with wines d3dxof, it ends up in an out of memory. I have attached logfiles, one with standard output, one with WINEDEBUG=+d3dxof and another one with WINEDEBUG=+d3d (only the lines with 'fixme' otherwise it would be too big). The WINEDEBUG=+d3d logfile is not complete, i aborted because the debug messages are iterating in a loop.