http://bugs.winehq.org/show_bug.cgi?id=58461
--- Comment #1 from winehq.org@ulf-gebhardt.de --- 2. When running with the created prefix:
0190:fixme:winediag:loader_init wine-staging 10.11 is a testing version containing experimental patches. 0190:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org. 01a0:err:environ:init_peb starting L"Z:\home\dornhoeschen\.data\games\wow-1.12.1-nostalgeek\WoW_tweaked.exe" in experimental wow64 mode 01d8:err:environ:init_peb starting L"Z:\home\dornhoeschen\.data\games\wow-1.12.1-nostalgeek\WowError.exe" in experimental wow64 mode 01d8:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 01dc:fixme:winediag:loader_init wine-staging 10.11 is a testing version containing experimental patches. 01dc:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
It crashes with the same error.
3. When running with an old (updated) prefix, thinks work almost as expected when running the first time When running in opengl mode ground textures are not rendered. (This might be unrelated) When running with vulkan and directx things are slow on my end, but it works pretty well.
The workspace breaks tho after a while(?)
(Possible) Related things - It might be an CPU related Issue? https://bugs.winehq.org/show_bug.cgi?id=58335 - People experience similar/same problems: https://forum.manjaro.org/t/wine-not-working-following-2025-06-23-update/179... - Arch changing its wine staging package: https://archlinux.org/news/transition-to-the-new-wow64-wine-and-wine-staging...
Since this might be CPU related thing: lscpu
Architecture: x86_64 CPU op-mode(s): 32-bit, 64-bit Address sizes: 39 bits physical, 48 bits virtual Byte Order: Little Endian CPU(s): 8 On-line CPU(s) list: 0-7 Vendor ID: GenuineIntel Model name: Intel(R) Core(TM) i7-7820HQ CPU @ 2.90GHz CPU family: 6 Model: 158 Thread(s) per core: 2 Core(s) per socket: 4 Socket(s): 1 Stepping: 9 CPU(s) scaling MHz: 57% CPU max MHz: 3900.0000 CPU min MHz: 800.0000 BogoMIPS: 5799.77 Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_de adline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb pti ssbd ibrs ibpb stibp tpr_shadow flexpriority ept vpid ept_ad fsgsbase tsc_adjust sgx bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp vnmi md_clear flush_l1d arch_cap abilities Virtualization features: Virtualization: VT-x Caches (sum of all): L1d: 128 KiB (4 instances) L1i: 128 KiB (4 instances) L2: 1 MiB (4 instances) L3: 8 MiB (1 instance) NUMA: NUMA node(s): 1 NUMA node0 CPU(s): 0-7 Vulnerabilities: Gather data sampling: Mitigation; Microcode Ghostwrite: Not affected Indirect target selection: Not affected Itlb multihit: KVM: Mitigation: Split huge pages L1tf: Mitigation; PTE Inversion; VMX conditional cache flushes, SMT vulnerable Mds: Mitigation; Clear CPU buffers; SMT vulnerable Meltdown: Mitigation; PTI Mmio stale data: Mitigation; Clear CPU buffers; SMT vulnerable Reg file data sampling: Not affected Retbleed: Mitigation; IBRS Spec rstack overflow: Not affected Spec store bypass: Mitigation; Speculative Store Bypass disabled via prctl Spectre v1: Mitigation; usercopy/swapgs barriers and __user pointer sanitization Spectre v2: Mitigation; IBRS; IBPB conditional; STIBP conditional; RSB filling; PBRSB-eIBRS Not affected; BHI Not affected Srbds: Mitigation; Microcode Tsx async abort: Mitigation; TSX disable
How to obtain the Program: https://www.dkpminus.com/blog/vanilla-wow-download-1-12-1-client/
To potentially reproduce this you do not need to have an account anywhere, tho it would help to be able to login and debug the texture rendering problems.