http://bugs.winehq.org/show_bug.cgi?id=18848
Summary: glBindBufferARB error with Ryzom Product: Wine Version: 1.1.23 Platform: Macintosh OS/Version: Mac OS X 10.5 Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gellule.xg@free.fr
I'm receiving a lot of the following when running Ryzom when Vertex Shaders is turned on in the application.
fixme:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glBindBufferARB @ state.c / 4071