https://bugs.winehq.org/show_bug.cgi?id=44250
Bug ID: 44250 Summary: Star Wars KOTOR Knights of the Old Republic (GOG): Crash trying to enter Black Vulkar base Product: Wine Version: 3.0-rc3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: opengl Assignee: wine-bugs@winehq.org Reporter: kirinn@mooncore.eu Distribution: ---
Created attachment 60045 --> https://bugs.winehq.org/attachment.cgi?id=60045 Wine log output and backtrace
Knights of the Old Republic 1, version 2.0.0.3 from GOG. Archlinux x64 kernel 4.14.8 Open-source Radeon, tried both xf86-video-ati 1:7.10.0 and xf86-video-amdgpu 1.4.0 (hardware: R7 240, a GCN 1.0 card) Mesa 17.3.1 -----------------
The game crashes when you try to enter the Black Vulkar base through the sewers on the first planet.
The crash backtrace for this appears identical to the crash that happens when you have Frame Buffer Effects enabled and try to enter Stealth mode at any time. However, even with the setting disabled, the Black Vulkar base can't be entered.
To reproduce, play through the game normally, passing through the Undercity and the sewers. Rescue the wookiee, then find the Vulkar base elevator. Enter the elevator. A loading screen comes up, and the game crashes when loading is complete.
The crash happens both using hardware and software rendering. (LIBGL_ALWAYS_SOFTWARE=1 wine swkotor.exe)
The bug was first brought up here: https://www.reddit.com/r/kotor/comments/7mc682/kotor_1_game_crashes_when_ent...