http://bugs.winehq.org/show_bug.cgi?id=34051
--- Comment #13 from brymaster@gmail.com 2013-10-13 01:27:48 CDT --- (In reply to comment #11)
Created attachment 46279 [details] Patch to ignore unaccelerated renderers
You can also try this patch to ignore unaccelerated renderers, just to see how things work if there are _no_ pixel formats with 32-bit depth buffers.
That worked! The game now appears to run equal to X11.
Thank you, Ken!