http://bugs.winehq.org/show_bug.cgi?id=12066
yoalieh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yoalieh@gmail.com
--- Comment #11 from yoalieh@gmail.com 2009-06-02 08:41:27 --- Hi, I've got the same problem.
My specs: Kubuntu 9.04 + wine 1.1.22. Video Card Nvidia 9400GT 1Gb ~700 system RAM AthlonFX2
I had to create a wine virtual desktop or the game doesn't start. Videos look ok, but when starting the game, in the selection screen, models are invisible. When selecting the character, the model appears for half a second and dissappears again. When starting the game, the world looks ok, but models stay invisible.
In konsole, there's a lot of lines like Athrun describes, but I found also the following ones happening less:
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1550 fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1455 fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1026
could it be related?
The same happens with pbuffer and backbuffer. In fbo the world looks wrong.
Any way I can help to help in fixing this bug? I know a bit of programming and can compile and test wine, but I don't have plenty of time so it can take a bit of time in my answers.
Thanks.