http://bugs.winehq.org/show_bug.cgi?id=14686
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |WONTFIX
--- Comment #12 from Tobias Jakobi liquid.acid@gmx.net 2008-11-02 18:53:41 --- Forgot to resolve this one to WONTFIX.
I remember a chat with Alexander who mentioned that this was a (non-fixable) limitation of the backbuffer OffscreenRenderingMode.
For framebuffer effects (and PPE=medium) MP2 seems to allocate a surface, which sometimes exceeds the dimensions of the current backbuffer.
With an ingame resolution of 800x600 this seems to be the case. With an ingame res of 1024x768 the backbuffer seems to be large enough for the surface to fit in.
In this case the effect is rendered correctly, without cropping. However if the surface does NOT fit, the parts that are effectively "outside" the backbuffer are simply not rendered at all.
When the surface is blitted back to the backbuffer you can see the cropping artifacts.
Since this works for ORM=fbo I'm resolving this to WONTFIX. I'm also adding a comment to AppDB.