http://bugs.winehq.org/show_bug.cgi?id=25774
Summary: Crysis demo: water flickering Product: Wine Version: 1.3.11 Platform: x86 URL: http://www.gamershell.com/download_21700.shtml OS/Version: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com
Created an attachment (id=32846) --> (http://bugs.winehq.org/attachment.cgi?id=32846) save game
Very easy to see in the demo. I've attached a save game that puts you next to the sea (though you start out near water, as well, this area has a lot more water to see the issue easier).
Terminal only shows: fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe4b23f0) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe5ff118) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe608230) : pBox=(nil) stub fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
wine version is wine-1.3.11-180-g856da7e, with the patch from bug 18799 to workaround that crash.
savegame goes in: %my documents%/My Games/Crysis_SP_DEMO/SaveGames/default_water_flicker.CRYSISJMSF