https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233 Summary: wine 2.0 rc 5 apparent regression error in TES 4: oblivion Product: Wine-staging Version: 2.0-rc5 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: jonathon.n.baker@gmail.com CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Created attachment 56878 --> https://bugs.winehq.org/attachment.cgi?id=56878 information output by terminal and the wine crash logging tool before and after program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches, loads the names of the companies and a disclaimer about other engine components they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors. These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect 2.
I have installed several windows DLLs using winetricks, and several others were installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and their override settings (from winecfg), if set:
winegstreamer: disabled d3dx10: disabled d3dx11: disabled
d3dx9_43: native quartz: native
devenum: builtin dmband: builtin dmcompos: builtin dmime: builtin dmload: builtin dmscript: builtin dmstyle: builtin dmsynth: builtin dmusic: builtin dmusic32: builtin dsound:builtin dswave: builtin streamci: builtin
d3dx9: d3dx9_26 d3dx9_28 d3dx9_31 d3dx9_35 d3dx9_36 d3dx9_39 d3dx9_42 directmusic directx9 vcrun2008 xact xact_jun2010 xinput
mwo was toggled a few times with winetricks, but is currently set to default behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a user on the #winehq irc channel on freenode using the environment variable setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program behavior from crashing to hanging.
At that point, user told me to post bug here