http://bugs.winehq.org/show_bug.cgi?id=13760
--- Comment #4 from Ilya Chernykh neptunia@mail.ru 2008-06-10 22:17:32 --- trace:d3d:InitAdapters Emulating 256MB of texture ram
trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x12ded8) : simulating 256MB, returning 256MB left
While the physical volume is 500 MB