https://bugs.winehq.org/show_bug.cgi?id=54233
Rafał Mużyło galtgendo@o2.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |galtgendo@o2.pl
--- Comment #6 from Rafał Mużyło galtgendo@o2.pl --- So, given that no progress is being made, it's time to hypothesize:
given that the hierarchy looks sane, there's a chance that the function is correct, but its inputs are wrong; that is perhaps that whole function is supposed to get the toplevel window as its input, not the child dialog.
That screenshot is suspect - the only googleable references to Unreal Engine derivates are about WDialog::OnInitDialog(void). Pity that there's no open access to the original thing...
Perhaps figuring out which type param1 actually is could get things moving along ?