https://bugs.winehq.org/show_bug.cgi?id=35748
--- Comment #4 from Anastasius Focht focht@gmx.net --- Hello Bruno,
--- quote --- Maybe the game resorts to the debug dll when something wrong happens. There are issues in W2K too: http://win2kgaming.prophpbb.com/topic684.html#p2368 --- quote ---
Unlikely. You can't "rebind" linked msvcrt from release to debug version at runtime (late binding to msvcrt doesn't make sense).
OP needs to figure out if 'restore.exe' is essential to the game or just a useless helper tool.
Generate a relay log to check if the VC++ runtime problem is related to the graphics at all.
"cd" to the game folder ('C:\Program Files\Ubisoft\Blazing Angels 2 Secret Missions of WWII\Bin\') and run (replace 'foo.exe' with actual executable name):
--- snip --- $ WINEDEBUG=+tid,+seh,+relay,+d3d wine ./foo.exe >>log.txt 2>&1 --- snip ---
and attach log. Compress if too large.
Regards