http://bugs.winehq.org/show_bug.cgi?id=13486
--- Comment #6 from Nico Kruber Nico.Laus.2001@gmx.de 2008-06-03 11:56:14 --- Created an attachment (id=13634) --> (http://bugs.winehq.org/attachment.cgi?id=13634) Log running the game
attached is the log I took when I ran the game starting with "Powersave" CPU frequency policy and switching to "Performance" once a new game was started. (Leaving to dynamic sometimes shows correct timings - this is a save way to reproduce it, although I have not tested a similar behaviour on Windows)
I'm guessing it depends on the difference of frequency when the game (application) started and the in-game cpu frequency.