http://bugs.winehq.org/show_bug.cgi?id=23706
--- Comment #13 from Alexey Loukianov mooroon2@mail.ru 2012-05-27 14:25:27 CDT --- Ship Simulator 2008 is also "fixed" by patch from attachment #40281 - i.e. it does start up and no longer crashes on unimplemented D3DXSaceSurfaceToFileInMemory shortly after start up. Instead it crashes with something that looks like a heap and/or stack corruption (winedbg memory map post-mortem output seems to be bogus) inside libc having ID3DXBaseEffectImpl_GetTechniqueByName+0x78() being the callee in backtrace soon after accessing D3DXCreateEffect* stuff which is known to be broken currently. This crash is offtopic for this bug so I would post it to bug #13632.