http://bugs.winehq.org/show_bug.cgi?id=16559
Lev Abashkin kyle1.schrecknet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kyle1.schrecknet@gmail.com
--- Comment #9 from Lev Abashkin kyle1.schrecknet@gmail.com 2009-01-25 07:06:40 --- Etherlords II is also affected. Game runs very slow and textures are corrupted when DirectDrawRenderer is set to default (gdi). Wine version is 1.1.13.
Terminal output: fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f168,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3817 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now. fixme:ddraw:IDirectDrawImpl_RestoreAllSurfaces (0x10ca668): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x10ca668)->(1,(nil)): Stub