http://bugs.winehq.org/show_bug.cgi?id=25411
Summary: Europa Universalis Rome freezes after a new game started Product: Wine Version: 1.3.8 Platform: x86 URL: http://www.filefront.com/9943842/Europa-Universalis-Ro me-Demo/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: quartz AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: m.b.lankhorst@gmail.com
Created an attachment (id=32338) --> (http://bugs.winehq.org/attachment.cgi?id=32338) terminal output
The game becomes unresponsive after I launched a singleplayer game. Both the demo and the retail version are affected. The game doesn't hang in Wine-1.3.8.
How to reproduce the issue in the demo: 1) you will need 'winetricks d3dx9_36 dsoundbug9612' before launching the game. 2) In the main menu click on single player, then choose a nation on the map and click on <PLAY>. The map will be loaded but the game becomes unresponsive instantly after that.
Result of the regression test:
945793722d083185d15101f6b87d466575e3ac8c is the first bad commit commit 945793722d083185d15101f6b87d466575e3ac8c Author: Maarten Lankhorst m.b.lankhorst@gmail.com Date: Wed Dec 1 13:14:57 2010 +0100
quartz: Implement AsyncReader_FindPin.
:040000 040000 bfade92ea9e66f2efca26bfddb910c26c00f82db fd52f949bb1e57ddcb708d7aed43758844663905 M dlls
Reverting the patch on top of wine-1.3.8-204-g24d2f69 was successful and that fixed the issue.
On a side note this is the commit which made the music work in the game, using the built-in quartz.dll (at least in the main menu).