http://bugs.winehq.org/show_bug.cgi?id=23914
tizbac2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tizbac2@gmail.com
--- Comment #22 from tizbac2@gmail.com 2012-07-23 11:11:49 CDT --- I've found the cause of the initrpl 80070507 crash by disassembling, the game calls SetNamedPipeHandleState and checks it's result, but on dlls/kernel32/sync.c i see
/*********************************************************************** * SetNamedPipeHandleState (KERNEL32.@) */ BOOL WINAPI SetNamedPipeHandleState( HANDLE hNamedPipe, LPDWORD lpMode, LPDWORD lpMaxCollectionCount, LPDWORD lpCollectDataTimeout) { /* should be a fixme, but this function is called a lot by the RPC * runtime, and it slows down InstallShield a fair bit. */ WARN("stub: %p %p/%d %p %p\n", hNamedPipe, lpMode, lpMode ? *lpMode : 0, lpMaxCollectionCount, lpCollectDataTimeout); return FALSE; }
This function has to be either implemented or it must fake success