http://bugs.winehq.org/show_bug.cgi?id=13335
--- Comment #115 from Xzarr xzarr@lavabit.com 2008-12-05 15:26:12 --- Created an attachment (id=17662) --> (http://bugs.winehq.org/attachment.cgi?id=17662) wine-1.1.10 slow rendering
gcc version 4.3.2 wine-1.1.10 (git Fri Dec 5 21:19:00 GMT 2008) Linux localhost 2.6.26-gentoo-r3 #4 SMP Wed Nov 26 21:56:54 GMT 2008 x86_64 AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ AuthenticAMD GNU/Linux Nvidia 177.82, I have tried 180.11 also same problem.
Warcraft still renders incredibly slowly which I can only assume is from the patch on this page making it into 1.1.10
Not using +relay spits out this in the terminal
err:ole:CoCreateInstance apartment not initialised fixme:advapi:SetSecurityInfo stub fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex sampl
ers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f0,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub! fixme:dsalsa:IDsDriverBufferImp
l_SetVolumePan (0x13c318,0x13c288): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13c318,0x13c288): stub fixme:imm:ImmAssociateContextEx (0x3002c, (nil), 16): stub
World of Warcraft also suffers from extremely slow rendering.