http://bugs.winehq.org/show_bug.cgi?id=30256
--- Comment #8 from Henri Verbeet hverbeet@gmail.com 2012-03-27 02:45:01 CDT --- (In reply to comment #6)
The game doesn't really check for availability of the texture format and crashes if it can't create the WINED3DFMT_R16G16B16A16_UNORM render target;
Does that actually work on Windows?