https://bugs.winehq.org/show_bug.cgi?id=56698
--- Comment #9 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to blubban from comment #8)
Looks like I managed to break 16bit pixel formats; Wine's CI caught that just before you posted. Fixed, please retry. Sorry about that, I should've run more tests locally.
Let's hope that was the last broken piece.
Still occurs with the updated patch:
After some seconds audio playback starts stuttering then stops entirely and the game becomes unresponsive: 0158:err:sync:RtlpWaitForCriticalSection section 003D3480 "../libs/strmbase/filter.c: strmbase_filter.stream_cs" wait timed out in thread 0158, blocked by 0150, retrying (60 sec)