https://bugs.winehq.org/show_bug.cgi?id=53476
Bug ID: 53476 Summary: SRGP Studtio Games run slowly with Wine d2d Product: Wine Version: 7.14 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d2d Assignee: wine-bugs@winehq.org Reporter: rjtulloh@gmail.com Distribution: ---
Created attachment 72844 --> https://bugs.winehq.org/attachment.cgi?id=72844 Log of loading an autosave and starting a battle with WINEDEBUG=-all,+d2d,+timestamp
Games made using SRPG Studio run extremely slowly when using Wine.
The games I've tested the most are Vestaria Saga I & II, but it seems to be a general issue for games made with SRPG Studio.
In-game performance depends heavily on what's on screen at the moment. If there's only a few units on screen, games may run at around 30 FPS, but with more than a dozen or so units on screen the framerate drops closer to 20 FPS. Turning on the enemy range preview also causes a noticeable decrease in performance.
Battles also run at a lower framerate, but it looks like there were engine changes between Vestaria Saga I > II such that battles run a bit more smoothly in II.
I was able to run Vestaria Saga I & II inside a Windows VM at what I think is ~60 FPS. But I observed a performance decrease similar to non-native when I added Wine's d2d1.dll to the game's folder inside the VM.