http://bugs.winehq.org/show_bug.cgi?id=7289
Summary: Panzer General III Scorched Earth not playable Product: Wine Version: 0.9.30. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-ddraw AssignedTo: wine-bugs@winehq.org ReportedBy: phajdan.jr@gmail.com
The game installs and runs ok. The problems start when I try to get to the "battle" screen. It's either crash, when I use nvidia's OpenGL implementation, or a display "hang" when I use xorg-x11's OpenGL implementation. The "hang" means that display is not updated - music plays, mouse moves etc. Steps to reproduce:
1. Run PG3.exe 2. On the main game screen (after two splashes which you can skip with a mouseclick) click "tutorial". (This is the simplest way; you can also use campaign or scenario; the "battle" screen is the thing which seems to trigger the problem). 3. Click the red Russian flag on the Estonian territory and then click a tick button in the lower right corner of the screen. 4. On the next screen click the tick button in the corner. 5. On the next screen (headquaters-like) click the red "X" button in the corner. 6. Voila! Crash or hang.
Demo is available at http://www.download.com/Panzer-General-III-Scorched-Earth-updated-demo/3000-... (demo from original site is no longer available).
I'm using wine version 0.9.30 on Gentoo Linux, amd64. Earlier tried with 0.9.10 (couldn't get past step 3 - it hanged) and 0.9.18 (hang at startup, black screen).
My graphics card is Nvidia Geforce 6200 TurboCache with nvidia-drivers v. 1.0.9631.
I'm not sure whether the component field I set for this bug is correct (it could be -d3d).
I will attach what wine prints on console in both cases (nvidia's or xorg's OpenGL implementation).