https://bugs.winehq.org/show_bug.cgi?id=39126
Bug ID: 39126 Summary: Tomb Raider 2013 crash Product: Wine Version: 1.7.49 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: rcaridade145@gmail.com Distribution: ---
Sometimes while playing Tomb Raider the game will freeze up. This is what appears on the console.
: stub fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xa21e9cc): stub fixme:advapi:RegisterTraceGuidsW (0xd7c24d0, 0xd7cd6e8, {7c830ece-5fb3-417a-a1bd-508f45277356}, 1, 0x33e4c4, (null), (null), 0xd7cd6f0): stub fixme:advapi:RegisterTraceGuidsW register trace class {7c830ece-5fb3-417a-a1bd-508f45277356} fixme:d3d_texture:texture2d_prepare_texture No GL internal format for format WINED3DFMT_NULL. err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_ENUM error generated.". err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ texture.c / 1013 err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_VALUE error generated. Invalid texture format.". err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ surface.c / 1732