https://bugs.winehq.org/show_bug.cgi?id=38353
--- Comment #4 from Yuri Shishenko yurishish@gmail.com --- (In reply to Sebastian Lackner from comment #2)
According to the information on the internet the keystate should be ignored when a NULL pointer is passed.
Could you please test the following patch? https://github.com/wine-compholio/wine-staging/blob/master/patches/winex11- ToUnicodeEx/0001-winex11-Allow-NULL-pointer-as-keystate-in-X11DRV_ToU.patch
This patch fixes the problem. Results screen can be passed and game continues to work.