https://bugs.winehq.org/show_bug.cgi?id=52233
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #2 from Zeb Figura z.figura12@gmail.com --- It *may* be possible to do this correctly for GLSL but it's not easy. I think we'd need to scan for whether a given TGSM variable is used with atomic int/uint instructions [and if it's both we're screwed...]
It should just work with SPIRV though at least.