http://bugs.winehq.org/show_bug.cgi?id=12299
--- Comment #4 from Alexander Dorofeyev alexd4@inbox.lv 2008-03-30 18:32:10 --- Created an attachment (id=11753) --> (http://bugs.winehq.org/attachment.cgi?id=11753) debug output patch
You may be right about another problem being explosed. As far as I can tell the crash is because of insane values being passed to some vertex shader constant function. Can you apply this patch with debugging output added, run with +d3d, +d3d_surface and re-upload the log, please (if you do, obsolete the old one).