http://bugs.winehq.org/show_bug.cgi?id=28678
Octavian Voicu octavian.voicu@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |1.3.30
--- Comment #3 from Octavian Voicu octavian.voicu@gmail.com 2011-10-12 11:46:17 CDT --- Tested with wine 1.3.30.
(In reply to comment #2)
I suspect this isn't all that specific to ddraw/wined3d. Does this work with a plain OpenGL application, or even normal windows?
Haven't tested that, I'm going to try to write a small app to test this. I don't really understand how it actually happens that the rectangle is obscured though. Is it based on Z-ordering of windows and ddraw->wined3d_frontbuffer has an attached Z-buffer?
Octavian