https://bugs.winehq.org/show_bug.cgi?id=50950
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #1 from Zebediah Figura z.figura12@gmail.com --- I can't reproduce a hang. I can reproduce a crash, though, which occurs due to the game apparently calling ID3D11DeviceContext::UpdateSubResource() with some pointer and then freeing the pointer while the function is executing. I'm not sure what's going wrong here.