http://bugs.winehq.org/show_bug.cgi?id=23406
Summary: Chrome: multiplayer frequently freezes when loading a new map or disconnecting Product: Wine Version: 1.2-rc5 Platform: x86 URL: http://www.gamershell.com/download_4645.shtml OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=29173) --> (http://bugs.winehq.org/attachment.cgi?id=29173) standard console log
In the multiplayer mode of the game Chrome, Wine frequently freezes either when the game loading a new map or when disconnecting from the server. Both the Steam version of the game and the demo shows the same issue.
How to reproduce the problem in the demo:
Install the demo, start it by ChromeNet.exe. Select 'Multiplayer' from the menu, then 'Join net game'. The demo contains only 5 maps, so there is a slight chance you can connect to one of the servers. The maps in the demo are: Loomia2, Narrow, Skirmish, Soilent, and Trench3. After successfully connecting you can play a bit (if you like it), then choose Quit game...the game gets unresponsive and hangs.
I attached a console log, unfortunately it doesn't show any relevant information.
These are the last lines of messages from the game itself (crash.log): Creating client - port:27015 [CSocket::Bind]: <bind> error: WSAEACCES [CClient::CClient]: UDP socket bind failed [JAVA_CreateClient]: client crash
Link to the multiplayer demo added to URL.
Fedora 13 x86 Wine-1.2-rc5 (clean install without dll overrides)