http://bugs.winehq.org/show_bug.cgi?id=16854
Summary: Prince of Persia 2008 malloc failed Product: Wine Version: 1.1.12 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P1 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: yast4ik@yahoo.com
In the Temple (after Elica's father defeat) game crashes:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568 fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x21ed98,00000000,0,(nil)): stub fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2547: "Vertex info\n-----------\n(0) : error C9008: malloc failed in "mem_Alloc"\n\nFragment info\n-------------\n(0) : error C9008: malloc failed in "mem_Alloc"\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3423 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3437 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3271 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3271 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawArrays @ drawprim.c / 278 fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCopyTexSubImage2D @ surface.c / 986 (0) : fatal error C9008: out of memory - malloc failed
My configuration: OS: Xubuntu 8.10 x86; Nvidia Driver 177.82; GeForce 88G00T