http://bugs.winehq.org/show_bug.cgi?id=12736
--- Comment #4 from H. Verbeet hverbeet@gmail.com 2009-04-08 04:58:17 --- You should probably check what the various limits are for your card, and what wined3d is actually using. Note that various extensions, like eg. ARB_vertex_shader modify the behaviour of glActiveTextureARB().