http://bugs.winehq.org/show_bug.cgi?id=10758
Lisa Denia eiffel56@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |eiffel56@gmail.com
--- Comment #12 from Lisa Denia eiffel56@gmail.com 2009-07-04 07:53:05 --- All solutions in this bugreport suffer from one big issue: The surfaces aren't released correctly, making Revelation crash if you want to exit it. Thats not a problem by itself(just not that beautiful...), but newer X.org server versions crash nearly every time you exit Revelation. Yes, the entire X server. This doesn't seem to be a regression in Wine. Could also be a bug in my NVidia driver. But it proofs that all current solutions are unclean. Also note the last few lines if you exit Revelation(which is possible without crashing your X Server when running Revelation with virtual desktop enabled):
fixme:d3d:IWineD3DDeviceImpl_Uninit3D (0x14cb50) Something's still holding the stencilBufferTarget fixme:d3d:IWineD3DDeviceImpl_Release (0x14cb50) Device released with resources still bound, acceptable but unexpected