http://bugs.winehq.org/show_bug.cgi?id=15710
Stefano Guidoni s.guidoni@tin.it changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |s.guidoni@tin.it
--- Comment #28 from Stefano Guidoni s.guidoni@tin.it 2009-06-25 09:44:28 --- This same bug affects also the freeware game AGwaK2 (http://appdb.winehq.org/objectManager.php?sClass=version&iId=17005). However the fix from comment #12 does not entirely solve the issue in this case.
WineOSS+Hardware Acceleration=Emulation: it all works well.
WineOSS+Hardware Acceleration=Full: PCM output is reset to zero quite often (actually whenever entering a new level, the menu or an animated sequence). However the audio works, one has just to manually set the volume with alsamixer (or kmix etc.), every time it is reset.
WineALSA: there isn't audio output and there aren't errors.
WineOSS+Hardware Acceleration=Full+deleting the two lines in primary.c: PCM volume is no more reset to zero, however there isn't audio output (like with winealsa) and there aren't errors.
Notably the sound does not works when the two lines are deleted, while it works when primary.c is not modified, although the pcm channel is reset to zero in the latter case.