http://bugs.winehq.org/show_bug.cgi?id=31262
--- Comment #13 from Dave Thompson administrator@olympicsoftworks.org 2013-11-29 13:10:42 CST --- The disconnect in the visible mouse pointer bug seems to be related to having multiple monitors. If I shut of the secondary monitor with the normal Displays tool in the System_Settings application the mouse pointer never gets disconnected.
Likely there is an index for the mouse that is not being stopped at the borders of the playfield and 'bad things' happen internally when this index and the correctly maintained index do not match. I didn't write any of this code, but I have done systems-level coding before, and it's not uncommon to keep multiple versions of similar counters available for processes that need similar but slightly different data.
The game plays super smooth other than this, great work Wine Devs.